Controller Setup and Calibration
by Hammer
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The first time you enter Aces High, or whenever you add a new controller, you
will need to set up and calibrate your controllers in the game. You can also
adjust the functions assigned to your controllers any time you wish. Before you
can do this, you must make sure your controllers are set up and calibrated in
Windows. To do this, go to your Control Panel, select "Gaming Options", "Game
Controllers" or something similar (depending on which version of Windows you
have) and follow the instructions which apply.
Once Windows recognizes your controllers, you will need to follow these steps
before you are ready to take full advantage of your controllers:
To select
your controllers and assign AH controls to them, go to the clipboard
and select OPTIONS -> CONTROLS -> MAP CONTROLLERS from the clipboard menu. This
will open the window shown to the right.
Ensure AH Recognizes Your Controller(s)
The first thing you need to do is make sure the game recognizes all of your
controllers. To do this, click the drop-down box under "Select Controller" and
make sure they are all listed.

If all of your controllers are not listed in the "Select Controller" list, exit
the game and ensure Windows recognizes your controllers. If Windows recognizes
them, check the status of any software that may have come with your controllers.
Aces High recognizes most controllers without requiring the software that comes
with them. If the game is not recognizing your controller, try shutting down the
software. If you are not using the software for anything else, un-install it and
see if this allows the game to recognize the controller. If your controllers
still do not show up in the game, contact support by emailing support@hitechcreations.com.
Select the Mode to Setup and Calibrate
Aces
High allows you to configure up to 4 controller “modes” and switch between
them at any time – even while in flight. You can have a totally different
function for each button and axis for each mode or you can have some minor
differences that make performing a certain mission of controlling a certain
plane or vehicle a little easier. This can come in handy if you like different
controller setups for flying fighters, bombers, driving ground vehicles, or
performing some other specialty function.
Before you start changing things, make sure you are changing the right mode. To
select the mode you want to change, use the drop down “Mode Selection” box and
click on the mode you wish to modify. Mode 1 (Planes & Default) is selected in
the image above and is the configuration you will set up first.
Checking
the “Auto select mode at start of flight” option will automatically set
you in controller Mode 1 if you are flying a plane and Mode 2 if you select a
vehicle or PT Boat. If you select this option, make sure you have Mode 2 set up!
A Note on Changing Between Modes in the Game:
If you wish to use different modes for different type planes / vehicles, you will need
to map keys or assign buttons on your controllers to switch between the modes. Defaults for this
function are not assigned.
Assign AH Functions to Your Controllers
 After
you have selected the mode you are going to work on, you will want to
assign Aces High controls to all of your available buttons, hats, and axis.
Pressing the “Default Map” button located in the upper left corner of the
clipboard assigns a function to each available button / axis on your
controllers. To see what functions were assigned to what button / hat / axis,
select the appropriate controller from the "Select Controller" list and look at
the list located in the center of the clipboard. If you are unsure which button
is which, pressing the button on your controller will highlight it in the list
as shown with button “Fire 5”. The button listed as “Fire 5” on my joystick is
set to transmit my VOX radio.
If you
are setting up Mode 2, 3, or 4 after setting up Mode 1, you can select
the mode you wish to modify and then click on the “Copy Mode 1” button on the
clipboard. This copies your Mode 1 settings to the new mode allowing you to make
the changes you want without having to set up all the other buttons / axis.
 There
are two ways to set a button yourself. You can double click on an item in
the “Controller Input” list or single click it and then press the “Modify”
button located below the list. Both of these actions will bring up the “Select
AH Function” window shown at the right.
The “Select AH Function” window shows the controller and the specific button you
are about to set the function for. The AH functions are divided into 7
categories. Six of these categories are available to any button or hat on your
controllers. These categories are “Global”, “View”, “Flight”, “Gunner”, “Chute”
and “Vehicle”. The seventh, “Analog Inputs”, are for the axis on your
controllers. Global functions are those functions available to you anywhere in
the game. The other categories are available for the specific locations or
functions.
Once you have located the function you want to assign to your controller, simply
highlight it by left clicking on it and then click the “OK” button located at
the bottom of the “Select AH Function” box. You have now assigned that function
to your controller. Once you are done setting all the controllers, click the
“OK” button on the clipboard to ensure all changes made are saved.
There are probably many more AH controls than available Controller Inputs. You
need to decide what inputs you want available to you on your controllers. The
key is to have your controls set up so you don’t have to move your hands to a
different controller during combat.
Once your controllers are selected and assigned the functions you want, you will
want to calibrate your controllers to ensure they give the input you think they
are. Aces High allows you to calibrate a single axis or all axis at once. To
calibrate all the axis at once, go to OPTIONS -> CONTROLS -> CALIBRATE JOYSTICK
on your clipboard’s menu and follow the simple directions to calibrate your
controllers.
To calibrate
a single axis, select that axis from the controller list and click
on the “Calibrate Axis” button located on the top left of the clipboard on the
“Map Controllers” window. Once you click on this button, a text box will appear
with instructions. Simply follow the instructions and click “OK” when complete.
Adjust the Settings on Your Controllers
After you
calibrate your controllers, you may want to experiment with stick
scaling. Stick scaling refers to adjusting the amount of input the game receives
from your controller. With no scaling, moving your stick 10% back will move your
elevators 10% up. Scaling allows you to modify the amount of movement of your
plane’s control surfaces in response to your controller input. To access the
scaling inputs, select the axis you wish to adjust and click the “Advanced” box
on the “MAP CONTROLLERS” screen on your clipboard.
 Clicking
the “Advanced” box brings up the scaling window shown to the right.
This window has several parts. The two check boxes at the top left allow you to
invert the axis (make it move in the opposite direction in the game) and enable
scaling on that axis. Checking the “Enable Scaling” box enables the “Axis
Scaling” sliders below. You also have sliders to adjust the Dead Band and
Damping for the axis. Finally, you have a scale which shows your controller’s
raw and scaled movement. These areas are discussed in more detail below.
The first thing you should adjust is the “Dead Band”. A Dead Band is an area
around the center of your stick which has no input. It is essentially "dead".
This is useful if your stick tries to "spike" even when you are not touching it.
To see if you need to increase your dead-bands, look at the blue window on the
right side of the scaling window. The lines under “Raw” and “Scaled” should be
in the center and not moving. If they are moving when you are not touching your
controller, you need to raise the dead band slider until they stop. The farther
down you can set this without the lines moving, the better.
After
you adjust your dead band, you can decide whether or not you want to scale
your inputs. Leaving the “Enable Scaling” box unchecked is the same as setting
all your Axis Scaling sliders to the top. With all of the sliders at the top
(100%), moving a controller through a certain percentage of its range of motion
will move the corresponding control surface the same percentage of its range of
motion. Pull the stick back 10%, the elevator will move 10% of its upward
movement. Move the stick 20% to the side, the ailerons will move 20% in the
corresponding direction. Moving the sliders down reduces the amount of control
surface movement for a given stick movement. The blue scales to the right of
this window show the absolute movement of your controller (Raw) and the movement
as adjusted by the sliders (Scaled). Another way to think about this is the
movement of your controller is shown by the “Raw” scale while the movement of
your plane’s control surface is shown by the “Scaled” scale. This can be seen in
the image to the right where all the sliders are set at approximately 50%. In
that configuration, pulling your joystick back 100% (shown be the green line at
the top of the “Raw” scale) moves your control surface only half way through its
range of motion (shown by the line half way between the center and the top on
the “Scaled” scale).
Scaling
your stick inputs can aid you in controlling your black-out, bouncing,
or stalling tendencies by reducing the input of your stick over its range of
movement. Try the default scaling, no scaling, and potentially something
in-between to see what works best for you. Be careful, though, that you do not
have large differences between sliders which are next to each other. A large gap
will result in a large jump on your control surface. Example: if your 50% slider
is set half way down, then pulling your stick back 50% will result in your
elevators moving 25% of their range of motion (50% of 50% is 25%). If the 60%
slider is set all the way up, pulling your stick back an additional 10% (from 50
- 60%) will result in a 35% (from 25 - 60%) jump in your elevator's position.
This can cause stalling or spins from over controlling.
You may or may not want to adjust your "Damping" at this time. Damping is kind
of like setting your stick's speed. With damping set all the way up, you can
pull the stick back as fast as you can but, if you watch the line on the “Raw”
and “Scaled” scales, you will see them move slower than you moved the stick.
This is helpful if the nose of your plane tends to "bounce" when you fly or if
you tend to "twitch" on the stick and lose control.
Set the Force Feedback Inputs
To set
feedbacks on a controller capable of force feedback, go to OPTIONS ->
CONTROLS -> FORCE FEEDBACK on the clipboard’s menu. This will open a window like
the one shown to the right.
In this window, you have option of disabling all forces by clicking the “Disable
All Forces” checkbox at the top left of the window. Individual forces can also
be enabled and disabled by highlighting the force and either checking (enable)
or un-checking (disable) the “Enabled” box located below the list of forces. The
amount of feedback on the controller can also be increased or decreased using
the sliding scale labeled “Force Scale”. Once all forces are set, clicking the
“Apply” button saves the changes
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