Setting Convergence
by Hammer
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Aces High allows you to set the convergence of the guns on the planes you fly.
Setting convergence adjusts the trajectory of your guns so the bullet streams
come together at the aiming point at the desired range. Before discussing how to
set your convergence, you need to understand what happens to your bullets when
they are fired, how setting convergence compensates for this, and some things
you should consider when setting your convergence.
As soon as a projectile leaves the end
of a weapon's barrel, it begins to fall. They all fall at the same rate regardless
of which weapon they were fired from. A projectile fired from a level barreled
Hispano cannon will hit the ground at exactly the same time as a rock dropped from
the same level (assuming flat ground!) (actually, many projectiles tend to rise
when they first leave the barrel of a weapon because of the spin put on them. this
is not important for this discussion). The only variable between weapons is how far
the round will travel in that amount of time. This is determined by numerous
factors but mainly by muzzle velocity and the drag of the round, which causes it to
slow. The sum of all these factors is known as the weapons ballistic characteristics,
or ballistics for short. This is important because you must compensate for the
ballistics in order to hit your target at various ranges.
In Aces High, each weapon's ballistic characteristics are modeled. These run the
gamut from the laser-like 20mm Hispano cannon to the anemic Japanese Ho-5. In
order to make maximum use of your plane's weapons, you must understand how they
perform and make adjustments accordingly.
Setting your gun's convergence to range X adjusts two important angles on the
guns. It adjusts a horizontal angle so the bullets will cross at range X and
adjusts the vertical angle (range) so the bullet will be at the same level as
the aim point at range X. This is important because, depending on the ballistics
of the weapon you are using, shooting at targets significantly closer or farther
away than your convergence setting could be missed because of the compensations
made. See the examples below.
 
While these examples are extreme, they illustrate the things you should consider
when setting your convergence and aiming your weapons at ranges other than your
convergence range. All shots at less than convergence range will strike higher
than the aim point while all shots at more than the convergence range will
strike lower than the aim point. If you are in a plane with guns mounted outside
on the wings, shots at any more than twice the convergence range have little
chance of hitting.
Setting Your Convergence
The mechanics of
setting your convergence in Aces High are very easy. It is done
from the hangar by clicking on the "Set Convergence" button. This changes your
point-of-view to the rear of the plane looking forward. Once this is done, you
will want to once again put your clipboard away by clicking on the <ESC> key.
This will give you the view shown here:

Colored lines extend from each gun and converge at some
distance in front of the plane. To change the distance where the weapons
converge, move your cursor over the convergence point until the cross-hairs and
distance appear in the same color as the lines from the guns you wish to adjust. Once this happens, click on the cross-hair and drag it out or
in to the distance you want. Different sets of weapons may be set to different
convergence distances. While you will want to experiment and find a range that
is comfortable for you, your flying style, and your gunnery skills, a decent
range to start out is 300 - 350. You will still want to experiment and adjust
for your style of flying.
There are a couple of theories on how you should set your convergence. Probably
the most common is to set all of your guns at the range which you feel you take
most of your shots. Another, used primarily on the 6 or 8 x .50 cal U.S. planes,
says to set your pairs at various ranges to give you the biggest spread of
bullets and therefore a larger probability of getting some hits. You will have
to decide what works best for you.
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