Energy Management Lesson 1
by Dead Duck
Note from Hammer: This is the transcript from an on-line training session for
Air Warrior. The performance characteristics discussed for a plane might be
different from the plane's performance in Aces High, but the principles of
e-fighting still apply.
Okay, folks - the topic tonight is Energy Management, and your instructor is
DeadDuck...
Hocuspocus: Thanks! and for my FIRST trick I'll fake knowing how to fly. OK, was
talking a bit to HR here and I asked this question: "What does E fighting mean
to you?"
Anyone want to take a shot at it? Hmmmm..OK Ill answer
E fighting is MANAGING your planes energy state in order to gain a favorable
fight situation. Even if you're a perfect at the E fighting part a lucky
******** can still kill you, but E management is the basis for ACM Since I'm to
do this as a 2 parter I'm going to break this into: Managing your own E and How
to manage someone Else's E <eg>. Part 2 is subtitled "Killing Spits in a 38"
OK definitions: You have turn fighting, B&Z, and E fighting. Last 2 are NOT the
same. To me a turn fight is a yank the stick back, turn till u puke fight. May
the one that rides the edge better win. B&Z is when you blow by the enemy and
hope he lets you get a shot. E fighting is Dogfighting, ACM or Air Combat
Maneuvering First tip I'll give is this: "You can go too fast!" Beyond a certain
point additional speed or alt is at best meaningless or at worst a handicap.
Example: Say you are in a FW you dive on an unsuspecting Spit. You doing 400,
he's doing 200 and at 2000 yards he breaks. Guess what...you can't follow him.
Imagine the same pass if FW is doing, say 250 or 275. E management is partially
setting up the situation so you can take advantage. I'd throttle back and be
ready for the break Questions?
Hotrail: OK. I have been throttling back as of late. BUT what if you miss?
Hocuspocus: Ahh, good question. This is were SA comes in. Killer DOESN'T miss
BUT, this is why you want to be doing 250 or so, if you follow him into turn and
miss, blank, blackout,etc. DON'T play the Spits game of turning. (Unless your
me) Unload and set up for next run. Granted a spitter that knows his stuff will
whittle down the edge. Key here is that a FW bleeds E more rapidly than Spit
under G induced drag so DON'T <I'll tell you Killers FW trick in Thurs.>
Merchant: let me get this straight if I'm in FW diving on a single lone spit
keep speed below 300?
Hocuspocus: Well, we talking perfect world i.e. no outside vulchers It's not
"below 300" it's "Fast enough so that YOU choose fight" and slow enough to have
options.
Merchant: cc what if its more than one?
Hocuspocus: More than one. That's a rough one. It depends but try to get one
dead or diving out of fight and you have a smaller edge because each time u
engage one the other starts chipping away at your edge basically STAY ALERT
(world needs more lerts).
Jrhillman: I come the world of F3, and I have a bad habit of wanting to lay the
plane on it's side and pull g's until I get into the elbow. Only problem is that
in AW the planes are all too damn (can I say that) slow to work that way. What
should I be doing?
Hocuspocus: Ahhhh a jet puke
Jrhillman: Yeah, and those "jets" in AW are *not* jets!<g>
Hocuspocus: Big difference u know it is that planes bleed speed in high G
turns to fast and are to underpowered to maintain max Gs. Every prop plane has a
"sweet spot" where it TURNS! part of E fighting is to know that spot, get to it
and hold it for long enough to get kill. Part of the trick is using flaps and
throttle part is, if you are in a B&Z plane, knowing when to unload and book
What do u fly normally?
Jrhillman: Er, sorry. I prefer the P-38 (bad choice I hear) or the Spit
Hocuspocus: Ahhhh P-38 GOOD choice
Jrhillman: Fun to fly, but it's a lead magnet what I've seen, course that could
just be my technique ;)
Hocuspocus: let me guess...u start turning and end up with enemy wrapping around
on you?
Jrhillman: Not just wrapping, they smother me
Hocuspocus: P-38 has 5 GOOD points:
- Very good acceleration standing start
-
Superb flaps
-
Dive brakes
-
Wonderful vertical performance and a
-
Wicked instantaneous turn
It rolls like a pig though and is a bullet magnet
Jrhillman: Gee, that'd the only downside?<g>
Hocuspocus: Trick to 38 is to NOT, get into flat turns with it. once you
master the flaps NOTHING can loop with a 38, not even the Spit
Jrhillman: How many notches of flaps in a nice close knife fight? I'd think more
than one would bleed too much e, but I'm just a dweeb
Hocuspocus: And at about (guessing here) 170 knots a 38 can whip around on
anything....
Hocuspocus: No one setting what you're trying to do (E fighting thing) is keep
the 38 at max turn. Here's a typical attack Ill do: See Spit co-alt, Spit sees
me. We turn into each other.We 're both doing 250-275 so I HIT AIRBRAKES
Decreasing turn radius and maintaining max Gs. As I slow and I can maintain turn
I pop a notch of flaps as I slow more another notch and another. OK I'm getting
worried here.1 sec. I use rudder to nose down getting this into a nose down
turn. Now I'm at max flaps and If I haven't killed spit I know that I will kill
him soon because 38 with full flaps and about 10 deg nose down will stay right
at ideal turn speed while the Spit will start picking up speed and its turn will
increase till I come around on it. Key is to not just use a single flap setting
or stay in a flat turn
Jrhillman: Thanks HP. I'll give it a try, but it's tough not yanking the stick
back in the turns.<g>
Merchant: Is it better to use airbrakes on planes that have them instead of
chopping throttle?
Blackpanther: Figures DD would be yanking about 38's in here
Hocuspocus: Sad thing is with hit bubble u fly perfect and still die
Hocuspocus: Answer to that is whatever works for u. Brake is another option,
that all
Shadownyc: If you're maintaining a corner speed in 38... by keeping the nose
low, what if the spit is above u...I would be <g>
Hocuspocus: This were E fighting become important assumption ONE is that the
Spit is locked in turn with you and follows you down. Assumption TWO is that he
doesn't start above you.
Shadownyc: When I start losing angles to slower (tighter) turning 38 I'll go
over the top to get them back...what then?
Hocuspocus: Rgr as soon as you go over top I kick rudder DOWN reel in flaps and
loop up to meet you. Odds are I'll catch you going up.
Shadownyc: hehe...maybe
Hocuspocus: Remember I'm watching you in a 1 on 1. Key point is that if you
start in bad situation it will rarely get better In a FW keep your speed 50
knots faster than Spits in a 38 get em to turn nose low with you or loop with
you. In a Ki just yank the stick back and eat em E management means YOU pick the
speed and attitude of your fight! If you're in a Ki don't try to climb to F4z
keep speed and wait for mistake. If you are in an F4 USE that better climb an F4
at 100 knots can spiral climb on a Ki and kill it easy. Trick is to force the Ki
to climb (it can't) F4 use E better climbing. Ki is terrible E fighter bleeds E
like a pig. YAK is another. Force it to fight in vertical. Otoh an F6F will
climb right up your rear and rip your tail off. Anyone here know of Frog? The
P-47 fanatic. OK Frog is a LOUSY pilot yet he and I are about even in killing
each other even though I hunt him in F6Fs and Kis s his P47 Reason is that Frog
fights his P-47 within its envelope And he is patient not a runner just waits
for YOU to screw up 10 seconds after I lock up with him he dies. IF I lock up in
P-47 you watch for enemies above you stay 300 knots or better and don't waste
ammo. Easy enough, but hard to do in practice I'll tell you what I think is the
deadliest attack
Jrhillman: Let's say I do bleed off all of my e in a high-g turn trying to get
guns on that vulch over 83 (at about 3k) how do I get it back in a hurry and not
die?
Hocuspocus: hehehe... probably you don't
Shadownyc: fire your RATO packs
Jrhillman: Well, maybe I already knew that and just wanted to see if I was right
<g>
Merchant: bail!
Hocuspocus: best thing you can do is kick rudder down and try to build speed as
you loosen up on the turn. Part of the trick is KNOW YOUR AIRPLANE. That way you
know when u are close to the edge and whether u can make it or not OK my
favorite attack succeeds or kills you somebody ALWAYS dies If I am over an enemy
I like to wait till I am DIRECTLY over 'em. I chop throttle, dial full flaps and
go straight down with speed brakes. Picture this enemy point of view. Bogey
diving straight up. What do you do?
Jrhillman: Roll left and dive?
Shadownyc: turn into him...loop up at last sec <g>
Hocuspocus: OK in order: If he dives you just follow him and match his speed + a
little going up is best option, BUT How do you judge how fast I am???? If you
blow it, you'll stall in front of my guns. Thing about straight down is that
turn rate DOES NOT MATTER. If I am diving on a Zeke I can match any break turn
just by rolling in direction of turn. If he zooms at right time I WEP, and pull
flaps and go around. I'll try to make film of this but the advantage is you are
coming in at an angle that is impossible for him to turn INTO the attack
effectively. They expect you to be much faster so they try to make you overshoot
and you can just pull in behind 'em. The problem in non airbrake planes is that
you build to much speed and end up under the enemy. This is why a diving attack
is PURE E fighting. The way I do it I come down with just enough speed to
maneuver and not enough to overshoot I pick MY best speed
Cld: sounds easier then it is
Hocuspocus: True
Jrhillman: Not if you're HP!<g>
Hocuspocus: You need to be able to judge the
direction and attitude of target hehe and I do die a lot. Twist, when he knows
it's me and I don't know its him, can nail me every time. He uses same technique
and can time the zoom perfect. Of course, when I know that he knows I pull up
and let him stall. Bottom line.... there is no answer. Know your plane. Pick you
best attitude, altitude and speed and maintain those things! Questions?
Shadownyc: what are your favorite planes?
Hocuspocus: in order (currently ETO: P38, FW, 109 A26 is kind porked right now.
In the PAC its the Ki, 38 and F6F. I truly love the Ki. Can run down those damn
51s
Shadownyc: yep...to bad it's got cobwebs these days
Hotrail: wasn't the cam furball(the one with the A26 ) you flying it?
Hocuspocus: hehe yes it was Vulture cam
Hotrail: that's a very good example if everyone here wants to view it. done was
it vulture or furball?
Hocuspocus: I have a gunner in that one...Wolfman my wingman Errrrrr..... beats
me
Hotrail: its the one that comes with the box
Hocuspocus: I don't pay much attention to films:( I called it Vulture but BB may
have renamed it Its in the box though
Bummer: Any energy management words of wisdom about the 109? ga
Hocuspocus: Noooo I didn't mention 109. OK 109. It's an odd bird IMO cause it
isn't best at anything converse it ain't bad at anything either In the 109 the
main thing is to try to keep your speed higher than the enemy against anything
other than a Spit you would rather have a high speed cause 109 has, effectively,
no flaps. High speed means 200+ You can convert speed into vertical fairly
easily in one so the vertical is the element to use. Bad news. Good 38 pilot or
equal Spit pilot will win vs. a 109. Good news. Not many good 38 pilots and few
good pilots in Spits
Jrhillman: I resemble [resent?] that remark!
Shadownyc: :P
Hocuspocus: hehe practice makes perfect
Jrhillman: Practice make for a big bill..
Shebop: There's been an argument on Delphi, and I am curious as to what you
think... Who has the true advantage in a fight - someone who is high and
slow...or someone who is low and fast
Hocuspocus: OK, low and fast, no question
Shebop: what's your reasoning? (just for grins coz I agree with ya)
Hocuspocus: let me explain. High fighter dives low fighter zooms they trade
places true? That ideal world. What actually happens is that AT THE MERGE the
diver is accelerating while the zoomer is decelerating. Zoomer can whip around
and be going back down faster than diver can do opposite. Low fast has options
can keep going high guy has to dive can engage high guy MUST fight. High guy has
one choice dive and attack or die. Btw in a duel I ALWAYS go low and come back
up at merge.
Hotrail: I was just gonna say....hehe that the high and slow can get low and
fast quick but I guess I was wrong again
Hocuspocus: no you right BUT <g> low guy is fast and horizontal high guy is now
low, fast, and POINTED below horizon that's the edge of attitude
Hotrail: But! if you do not try to drop on the guys head can you not get on
equal ground?
Hocuspocus: Ahhh good question. Presumption here is: That E states are EQUAL
height-high=speed-low examine what happens if high guy spirals down, he doesn't
get all of E back if he just dives he pointed wrong way I'm assuming that low
guy WILL kill him if he don't do SOMETHING Crud has a point too: hard to judge
and control E in dive err Cld not crud Freudian slip there |