Basic Flight Maneuvers
by Hammer
Air combat maneuvering is really a combination of a few basic flight maneuvers.
By combining these basic maneuvers, you (hopefully) put yourself in a position
to shoot at an enemy or prevent an enemy from shooting at you. Once you are able
to perform the basic maneuvers separately, try combining them. A double immelman
can be a very effective merge. A partial aileron roll is the first part of any
turn. A flat turn is nothing more than a 1/4 aileron roll and then a horizontal
loop! The list goes on and on.
Aileron Roll - Apply left or right stick and make vertical adjustments as
necessary to cause the aircraft to roll around it axis while maintaining the
same direction of travel. Not an effective combat maneuver by itself, but it is
the basis for at least some part of all the others with the exception of the
straight loop.
 Aileron Roll
Download an Aces High film demonstration of an Aileron Roll
Flat Turn (or Break Turn) - Doing a 1/4 aileron roll and pulling back on the
stick will cause you to turn. Ya, I know you already know this, but the reason I
put this in here is you need to understand what happens when you sustain that
turn. Look at the illustration below.
 Sustained Turn
(Top View)
When you start your turn, it is likely that you are faster than your sustained
turning speed. Pulling back on the stick causes you to pull "G's", which means
more force than the normal 1 atmosphere of gravity. Pulling G's causes your
plane to lose energy (E) or specifically to slow down. How much you slow depends
on how many G's you pull and the energy retention characteristics of your plane.
The effect of this slowing is that your turn looks kind of like a spiral until
you balance gravity, drag, lift, and engine power to create a sustained turn.
Only then will your turn actually be circular.
Loop - You can think of a loop as a vertical turn. Simply pull back on the stick
(no aileron input required), making sure you don't pull too many Gs or stall.
Make sure you have enough energy (read speed) to complete the loop. Flaps can be
used to help you over the top. The same E loss principles described in the flat
turn apply in the loop. The difference is that on the upward part of your loop
you decelerate rapidly, causing your turn radius to shrink, and on the downward
portion, you accelerate, causing your turn radius to increase. Not a move you
will want to use to often in a fight, but it does have it's uses. Usually, a
high yo-yo would be more appropriate during combat.
 Loop
Barrel Roll - Apply left or right stick and pull back slightly to cause the
aircraft to roll in a corkscrew pattern. Adding a bit of rudder amplifies even
mover. This is a good evasive maneuver when you have an enemy on your tail.
 Barrel Roll
Immelman - An Immelman is a half-loop with a half-aileron roll at the top to get
your plane upright. Good for merging, especially at co-altitude.
 Immelman
Download an Aces High film demonstration of an Immelman
Download an Aces High film demonstration of an Immelman practice
exercise
Spit-S - A split-s is the opposite of an Immelman. Do a half-aileron roll until
you are inverted then pull back on the stick to complete the second half of a
loop. Sometimes used to avoid BnZ attacks if your energy state is too low.
 Split-S
Download an Aces High film demonstration of a Split-S
High Yo-Yo - A high yo-yo is a done by going into a climbing turn. At about the
90 degree point of your turn, you roll partially inverted and finish the turn
diving back to your original altitude. It is used to convert speed into altitude
during the initial part of the turn with the lower speed allowing you to make a
tighter turn. Near the apex of your turn, you then convert the altitude you
gained back into speed by going back down to your initial altitude.
 High Yo-Yo
Low Yo-Yo - A low yo-yo is the opposite of a high yo-yo. It is done by turning
while going into a slight dive and pulling back up to your original altitude. It
is used to gain some energy during the turn. Often used to turn back on a higher
bogie with enough energy to meet it nose to nose.
 Low Yo-Yo
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